![]() If the player chooses this option, they must first research the technology and then build the weapon. The player can also choose to develop a nuclear weapon. If the player chooses to build a spaceship, they must first research the technology and then build the spaceship. The player can also choose to diplomacy and try to make peace with the other civilization. If the player chooses to conquer all other civilizations, they must first build an army and then declare war on the other civilization. The game is won by either conquering all other civilizations or by achieving a high enough score that the other civilizations are unable to catch up. The player can also choose to do nothing and wait for the other civilizations to catch up. There are four ways to win the game: by conquering all other civilizations, by building a spaceship and reaching the end of the game, by having the highest score at the end of the game, or by being the first civilization to develop a technology that allows them to build a nuclear weapon. Technologies allow the player to build new structures, improve the productivity of tiles, and gain new abilities. The player must also research technologies in order to advance their civilization. These improvements make the tiles more productive, yielding more resources for the player. The player can improve the tiles by spending resources to build farms, mines, or other improvements. The game is played on a square grid, with each square representing a tile of land. The player must expand their civilization by founding new cities, building structures in those cities, and researching technologies. In Sid Meier's Civilization, the player takes on the role of the ruler of a civilization, starting with a single city and its surrounding area. ![]()
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