![]() ![]() If there’s a tradeoff, it’s that the game’s HUD overlay is huge and intrusive in battle when plotting your next move. You have an immense number of weapons and special techniques at your disposal, making combat varied and consistently interesting. You’ll need all the help you can get because quite often the battles are intense and challenging. The game does an excellent job of showing you where you can move, what options you have with your abilities and weapons, and generally helping you make intelligent decisions. The maps themselves are fairly linear, pushing the squad forward to the next objective. Overusing your psychic abilities is balanced against some negative battlefield effects. If the enemy is within range and line of sight, you’ll score a hit. Unlike XCOM, however, there is no RNG to determine success. You have the usual action points for movement and attacks, plus Willpower points for special abilities. Like many turn-based strategy games, you play on a grid system, moving your 4-Marine squad around the map, using cover and the destructible environment to your advantage. Despite having a compelling narrative, most people are going to play Daemonhunters for the XCOM-like combat. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |